Java-based 2-D dungeon crawler game developed for SE 570 at Drexel University. I developed a few extra features, including Monsters that move, exits, and 10 pre-built levels.
An Objectives and Key Results (OKRs) tool I was a Product Manager for during my Product Management bootcamp by Galvanize. The developers who worked on this project were from a sister bootcamp for software development.
a crew scheduling tool I helped build for the USSF. It is meant to enable crew schedulers to do their job quickly and provide transparency and control to crew members so they can make schedule change requests and provide easy visibility for complete schedules with red/green indicators for shifts.
a tool I helped build for the 4th Space Operations Squadron (4 SOPS) under Space Delta 8 that digitized their internal maintenace requests called MILSATCOM Operations Requests (MORs) for coordination and helped visualize overlapping requests. The tool is now being used on the 4 SOPS operations floor.